60 lines
2.1 KiB
C#

//
// PoseObjectModel.cs - provides an ObjectModel for manipulating 3D model poses
//
// Author:
// Michael Becker <alcexhim@gmail.com>
//
// Copyright (c) 2011-2020 Mike Becker's Software
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
using System;
namespace UniversalEditor.ObjectModels.Multimedia3D.Pose
{
/// <summary>
/// Provides an <see cref="ObjectModel" /> for manipulating 3D model poses.
/// </summary>
public class PoseObjectModel : ObjectModel
{
protected override ObjectModelReference MakeReferenceInternal()
{
ObjectModelReference omr = base.MakeReferenceInternal();
omr.Title = "Pose";
omr.Path = new string[] { "Multimedia", "3D Multimedia", "Pose" };
omr.Description = "A pose that can be applied to a model in 3D space.";
return omr;
}
public override void Clear()
{
}
public override void CopyTo(ObjectModel where)
{
}
/// <summary>
/// The name of the model to which this pose applies. If not null, and this pose is applied to a model
/// whose name does not match the model name of the pose, a warning will be issued and the bones may not
/// match correctly.
/// </summary>
public string ModelName { get; set; } = String.Empty;
/// <summary>
/// Gets a collection of <see cref="PoseBone" /> instances representing position and rotation information for bones in this pose.
/// </summary>
/// <value>The position and rotation information for bones in this pose.</value>
public PoseBone.PoseBoneCollection Bones { get; } = new PoseBone.PoseBoneCollection();
}
}