60 lines
2.1 KiB
C#
60 lines
2.1 KiB
C#
//
|
|
// PoseObjectModel.cs - provides an ObjectModel for manipulating 3D model poses
|
|
//
|
|
// Author:
|
|
// Michael Becker <alcexhim@gmail.com>
|
|
//
|
|
// Copyright (c) 2011-2020 Mike Becker's Software
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
using System;
|
|
|
|
namespace UniversalEditor.ObjectModels.Multimedia3D.Pose
|
|
{
|
|
/// <summary>
|
|
/// Provides an <see cref="ObjectModel" /> for manipulating 3D model poses.
|
|
/// </summary>
|
|
public class PoseObjectModel : ObjectModel
|
|
{
|
|
protected override ObjectModelReference MakeReferenceInternal()
|
|
{
|
|
ObjectModelReference omr = base.MakeReferenceInternal();
|
|
omr.Title = "Pose";
|
|
omr.Path = new string[] { "Multimedia", "3D Multimedia", "Pose" };
|
|
omr.Description = "A pose that can be applied to a model in 3D space.";
|
|
return omr;
|
|
}
|
|
|
|
public override void Clear()
|
|
{
|
|
}
|
|
public override void CopyTo(ObjectModel where)
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// The name of the model to which this pose applies. If not null, and this pose is applied to a model
|
|
/// whose name does not match the model name of the pose, a warning will be issued and the bones may not
|
|
/// match correctly.
|
|
/// </summary>
|
|
public string ModelName { get; set; } = String.Empty;
|
|
/// <summary>
|
|
/// Gets a collection of <see cref="PoseBone" /> instances representing position and rotation information for bones in this pose.
|
|
/// </summary>
|
|
/// <value>The position and rotation information for bones in this pose.</value>
|
|
public PoseBone.PoseBoneCollection Bones { get; } = new PoseBone.PoseBoneCollection();
|
|
}
|
|
}
|