50 lines
1.6 KiB
C#
50 lines
1.6 KiB
C#
//
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// NWCSceneLayoutObjectModel.cs - provides an ObjectModel for manipulating New World Computing game dialogs
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//
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// Author:
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// Michael Becker <alcexhim@gmail.com>
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//
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// Copyright (c) 2011-2020 Mike Becker's Software
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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using System;
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namespace UniversalEditor.ObjectModels.NWCSceneLayout
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{
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/// <summary>
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/// Provides an <see cref="ObjectModel" /> for manipulating New World Computing game dialogs.
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/// </summary>
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public class NWCSceneLayoutObjectModel : ObjectModel
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{
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public override void Clear()
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{
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Objects.Clear();
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}
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public override void CopyTo(ObjectModel where)
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{
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throw new NotImplementedException();
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}
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public ushort Width { get; set; } = 0;
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public ushort Height { get; set; } = 0;
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public SceneObject.SceneObjectCollection Objects { get; } = new SceneObject.SceneObjectCollection();
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public string BackgroundImageFileName { get; set; } = String.Empty;
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public int BackgroundImageIndex { get; set; } = 0;
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}
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}
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