74 lines
1.5 KiB
C#

using System;
using System.Collections.ObjectModel;
namespace UniversalEditor.ObjectModels.Multimedia3D.Model
{
public class ModelRigidBody : ICloneable
{
public class ModelRigidBodyCollection : Collection<ModelRigidBody>
{
}
private ModelRigidBodyCollisionShape mvarCollisionShape = null;
private int mvarIType = 0;
public ModelRigidBodyCollisionShape CollisionShape
{
get
{
return this.mvarCollisionShape;
}
set
{
this.mvarCollisionShape = value;
}
}
public int IType
{
get
{
return this.mvarIType;
}
set
{
this.mvarIType = value;
}
}
public object Clone()
{
ModelRigidBody clone = new ModelRigidBody();
if (mvarCollisionShape != null)
{
clone.CollisionShape = (mvarCollisionShape.Clone() as ModelRigidBodyCollisionShape);
}
clone.IType = mvarIType;
return clone;
}
public string Name { get; set; }
public ModelBone Bone { get; set; }
public byte GroupID { get; set; }
public bool[] PassGroupFlags { get; set; }
public byte BoxType { get; set; }
public PositionVector3 BoxSize { get; set; }
public PositionVector3 Position { get; set; }
public PositionVector3 Rotation { get; set; }
public float Mass { get; set; }
public float PositionDamping { get; set; }
public float RotationDamping { get; set; }
public float Restitution { get; set; }
public float Friction { get; set; }
public byte Mode { get; set; }
}
}