26 lines
825 B
C#

using System;
using System.Collections.ObjectModel;
namespace UniversalEditor.ObjectModels.Multimedia3D.Model
{
public class ModelSkinVertex : ICloneable
{
public class ModelSkinVertexCollection : Collection<ModelSkinVertex>
{
}
private ModelVertex mvarTargetVertex = null;
public ModelVertex TargetVertex { get { return mvarTargetVertex; } set { mvarTargetVertex = value; } }
private PositionVector3 mvarMaximumPosition = new PositionVector3();
public PositionVector3 MaximumPosition { get { return mvarMaximumPosition; } set { mvarMaximumPosition = value; } }
public object Clone()
{
ModelSkinVertex clone = new ModelSkinVertex();
clone.TargetVertex = (mvarTargetVertex.Clone() as ModelVertex);
clone.MaximumPosition = (PositionVector3)mvarMaximumPosition.Clone();
return clone;
}
}
}