44 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UniversalEditor.ObjectModels.Multimedia3D.Motion
{
public class MotionFrame : ICloneable
{
public class MotionFrameCollection
: System.Collections.ObjectModel.Collection<MotionFrame>
{
}
private uint mvarIndex = 0;
public uint Index { get { return mvarIndex; } set { mvarIndex = value; } }
private MotionAction.MotionActionCollection mvarActions = new MotionAction.MotionActionCollection();
public MotionAction.MotionActionCollection Actions { get { return mvarActions; } }
public override string ToString()
{
StringBuilder sb = new StringBuilder();
sb.Append("Frame ");
sb.Append(mvarIndex);
sb.Append(" (");
sb.Append(mvarActions.Count);
sb.Append(" actions)");
return sb.ToString();
}
public object Clone()
{
MotionFrame clone = new MotionFrame();
clone.Index = mvarIndex;
foreach (MotionAction action in mvarActions)
{
clone.Actions.Add(action.Clone() as MotionAction);
}
return clone;
}
}
}