104 lines
3.2 KiB
C#

//
// MotionObjectModel.cs - provides an ObjectModel for manipulating 3D animation data
//
// Author:
// Michael Becker <alcexhim@gmail.com>
//
// Copyright (c) 2013-2020 Mike Becker's Software
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
namespace UniversalEditor.ObjectModels.Multimedia3D.Motion
{
/// <summary>
/// Provides an <see cref="ObjectModel" /> for manipulating 3D animation data.
/// </summary>
public class MotionObjectModel : ObjectModel
{
/// <summary>
/// The name(s) of the model(s) which are compatible with this motion data.
/// </summary>
public System.Collections.Specialized.StringCollection CompatibleModelNames { get; } = new System.Collections.Specialized.StringCollection();
public MotionFrame.MotionFrameCollection Frames { get; } = new MotionFrame.MotionFrameCollection();
protected override ObjectModelReference MakeReferenceInternal()
{
ObjectModelReference omr = base.MakeReferenceInternal();
omr.Title = "Motion capture data";
omr.Path = new string[] { "Multimedia", "3D Multimedia", "Motion Capture Data" };
omr.Description = "Motion capture data that can be used to animate a model in 3D space.";
return omr;
}
public override void Clear()
{
Frames.Clear();
}
public override void CopyTo(ObjectModel destination)
{
MotionObjectModel clone = (destination as MotionObjectModel);
foreach (MotionFrame frame in Frames)
{
clone.Frames.Add(frame.Clone() as MotionFrame);
}
}
public void ReplaceBoneNames(string FindBoneName, string ReplaceBoneName)
{
foreach (MotionFrame frame in Frames)
{
foreach (MotionAction act in frame.Actions)
{
if (act is MotionBoneRepositionAction)
{
MotionBoneRepositionAction repos = (act as MotionBoneRepositionAction);
if (repos.BoneName == FindBoneName)
{
repos.BoneName = ReplaceBoneName;
}
}
}
}
}
public void RemoveAllBoneReferences(string FindBoneName)
{
System.Collections.Generic.List<MotionFrame> framesToDelete = new System.Collections.Generic.List<MotionFrame>();
foreach (MotionFrame frame in Frames)
{
for (int i = 0; i < frame.Actions.Count; i++)
{
MotionBoneRepositionAction repos = (frame.Actions[i] as MotionBoneRepositionAction);
if (repos != null)
{
if (repos.BoneName == FindBoneName)
{
frame.Actions.Remove(repos);
i--;
}
}
}
if (frame.Actions.Count == 0)
{
framesToDelete.Add(frame);
}
}
foreach (MotionFrame frame in framesToDelete)
{
Frames.Remove(frame);
}
}
}
}