28 lines
974 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UniversalEditor.ObjectModels.Multimedia3D.Pose
{
public class PoseBone
{
public class PoseBoneCollection
: System.Collections.ObjectModel.Collection<PoseBone>
{
}
private string mvarBoneID = String.Empty;
public string BoneID { get { return mvarBoneID; } set { mvarBoneID = value; } }
private string mvarBoneName = String.Empty;
public string BoneName { get { return mvarBoneName; } set { mvarBoneName = value; } }
private PositionVector3 mvarPosition = new PositionVector3(0, 0, 0);
public PositionVector3 Position { get { return mvarPosition; } set { mvarPosition = value; } }
private PositionVector4 mvarQuaternion = new PositionVector4(0, 0, 0, 0);
public PositionVector4 Quaternion { get { return mvarQuaternion; } set { mvarQuaternion = value; } }
}
}