50 lines
1.6 KiB
C#

//
// NWCSceneLayoutObjectModel.cs - provides an ObjectModel for manipulating New World Computing game dialogs
//
// Author:
// Michael Becker <alcexhim@gmail.com>
//
// Copyright (c) 2011-2020 Mike Becker's Software
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
using System;
namespace UniversalEditor.ObjectModels.NWCSceneLayout
{
/// <summary>
/// Provides an <see cref="ObjectModel" /> for manipulating New World Computing game dialogs.
/// </summary>
public class NWCSceneLayoutObjectModel : ObjectModel
{
public override void Clear()
{
Objects.Clear();
}
public override void CopyTo(ObjectModel where)
{
throw new NotImplementedException();
}
public ushort Width { get; set; } = 0;
public ushort Height { get; set; } = 0;
public SceneObject.SceneObjectCollection Objects { get; } = new SceneObject.SceneObjectCollection();
public string BackgroundImageFileName { get; set; } = String.Empty;
public int BackgroundImageIndex { get; set; } = 0;
}
}