Added Unreal Engine plugin to UniversalEditor GTK Engine

This commit is contained in:
Michael Becker 2014-07-09 17:37:21 -04:00
parent 2d17c8ea18
commit 0f93571a9d
3 changed files with 60 additions and 3 deletions

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@ -6,7 +6,7 @@
<ProductVersion>10.0.0</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{BCAAD520-4F32-4E4A-BAA1-C4834A2B2C61}</ProjectGuid>
<OutputType>WinExe</OutputType>
<OutputType>Library</OutputType>
<RootNamespace>UniversalEditor.Engines.GTK.Plugins.UnrealEngine</RootNamespace>
<AssemblyName>UniversalEditor.Engines.GTK.Plugins.UnrealEngine</AssemblyName>
</PropertyGroup>

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@ -1,7 +1,64 @@
// This file has been generated by the GUI designer. Do not modify.
namespace UniversalEditor.Engines.GTK.Plugins.UnrealEngine
{
public partial class UnrealPackageEditor
{
private global::Gtk.UIManager UIManager;
private global::Gtk.HPaned hpaned1;
private global::Gtk.ScrolledWindow GtkScrolledWindow;
private global::Gtk.VBox vbox1;
private global::Gtk.Toolbar toolbar1;
private global::Gtk.IconView iconview1;
protected virtual void Build ()
{
global::Stetic.Gui.Initialize (this);
// Widget UniversalEditor.Engines.GTK.Plugins.FileSystem.FileSystemEditor
Stetic.BinContainer w1 = global::Stetic.BinContainer.Attach (this);
this.UIManager = new global::Gtk.UIManager ();
global::Gtk.ActionGroup w2 = new global::Gtk.ActionGroup ("Default");
this.UIManager.InsertActionGroup (w2, 0);
this.Name = "UniversalEditor.Engines.GTK.Plugins.FileSystem.FileSystemEditor";
// Container child UniversalEditor.Engines.GTK.Plugins.FileSystem.FileSystemEditor.Gtk.Container+ContainerChild
this.hpaned1 = new global::Gtk.HPaned ();
this.hpaned1.CanFocus = true;
this.hpaned1.Name = "hpaned1";
this.hpaned1.Position = 190;
// Container child hpaned1.Gtk.Paned+PanedChild
this.GtkScrolledWindow = new global::Gtk.ScrolledWindow ();
this.GtkScrolledWindow.Name = "GtkScrolledWindow";
this.GtkScrolledWindow.ShadowType = ((global::Gtk.ShadowType)(1));
this.hpaned1.Add (this.GtkScrolledWindow);
global::Gtk.Paned.PanedChild w3 = ((global::Gtk.Paned.PanedChild)(this.hpaned1 [this.GtkScrolledWindow]));
w3.Resize = false;
// Container child hpaned1.Gtk.Paned+PanedChild
this.vbox1 = new global::Gtk.VBox ();
this.vbox1.Name = "vbox1";
this.vbox1.Spacing = 6;
// Container child vbox1.Gtk.Box+BoxChild
this.UIManager.AddUiFromString ("<ui><toolbar name='toolbar1'/></ui>");
this.toolbar1 = ((global::Gtk.Toolbar)(this.UIManager.GetWidget ("/toolbar1")));
this.toolbar1.Name = "toolbar1";
this.toolbar1.ShowArrow = false;
this.vbox1.Add (this.toolbar1);
global::Gtk.Box.BoxChild w4 = ((global::Gtk.Box.BoxChild)(this.vbox1 [this.toolbar1]));
w4.Position = 0;
w4.Expand = false;
w4.Fill = false;
// Container child vbox1.Gtk.Box+BoxChild
this.iconview1 = new global::Gtk.IconView ();
this.iconview1.CanFocus = true;
this.iconview1.Name = "iconview1";
this.vbox1.Add (this.iconview1);
global::Gtk.Box.BoxChild w5 = ((global::Gtk.Box.BoxChild)(this.vbox1 [this.iconview1]));
w5.Position = 1;
this.hpaned1.Add (this.vbox1);
this.Add (this.hpaned1);
if ((this.Child != null)) {
this.Child.ShowAll ();
}
w1.SetUiManager (UIManager);
this.Hide ();
}
}
}

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@ -6,6 +6,6 @@
</configuration>
<import>
<widget-library name="glade-sharp, Version=2.12.0.0, Culture=neutral, PublicKeyToken=35e10195dab3c99f" />
<widget-library name="../bin/Debug/UniversalEditor.Engines.GTK.Plugins.UnrealEngine.exe" internal="true" />
<widget-library name="../bin/Debug/UniversalEditor.Engines.GTK.Plugins.UnrealEngine.dll" internal="true" />
</import>
</stetic-interface>