Added Unreal Engine plugin to UniversalEditor GTK Engine
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@ -6,7 +6,7 @@
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<ProductVersion>10.0.0</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{BCAAD520-4F32-4E4A-BAA1-C4834A2B2C61}</ProjectGuid>
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<OutputType>WinExe</OutputType>
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<OutputType>Library</OutputType>
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<RootNamespace>UniversalEditor.Engines.GTK.Plugins.UnrealEngine</RootNamespace>
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<AssemblyName>UniversalEditor.Engines.GTK.Plugins.UnrealEngine</AssemblyName>
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</PropertyGroup>
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@ -1,7 +1,64 @@
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// This file has been generated by the GUI designer. Do not modify.
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namespace UniversalEditor.Engines.GTK.Plugins.UnrealEngine
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{
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public partial class UnrealPackageEditor
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{
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private global::Gtk.UIManager UIManager;
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private global::Gtk.HPaned hpaned1;
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private global::Gtk.ScrolledWindow GtkScrolledWindow;
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private global::Gtk.VBox vbox1;
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private global::Gtk.Toolbar toolbar1;
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private global::Gtk.IconView iconview1;
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protected virtual void Build ()
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{
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global::Stetic.Gui.Initialize (this);
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// Widget UniversalEditor.Engines.GTK.Plugins.FileSystem.FileSystemEditor
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Stetic.BinContainer w1 = global::Stetic.BinContainer.Attach (this);
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this.UIManager = new global::Gtk.UIManager ();
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global::Gtk.ActionGroup w2 = new global::Gtk.ActionGroup ("Default");
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this.UIManager.InsertActionGroup (w2, 0);
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this.Name = "UniversalEditor.Engines.GTK.Plugins.FileSystem.FileSystemEditor";
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// Container child UniversalEditor.Engines.GTK.Plugins.FileSystem.FileSystemEditor.Gtk.Container+ContainerChild
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this.hpaned1 = new global::Gtk.HPaned ();
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this.hpaned1.CanFocus = true;
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this.hpaned1.Name = "hpaned1";
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this.hpaned1.Position = 190;
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// Container child hpaned1.Gtk.Paned+PanedChild
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this.GtkScrolledWindow = new global::Gtk.ScrolledWindow ();
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this.GtkScrolledWindow.Name = "GtkScrolledWindow";
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this.GtkScrolledWindow.ShadowType = ((global::Gtk.ShadowType)(1));
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this.hpaned1.Add (this.GtkScrolledWindow);
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global::Gtk.Paned.PanedChild w3 = ((global::Gtk.Paned.PanedChild)(this.hpaned1 [this.GtkScrolledWindow]));
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w3.Resize = false;
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// Container child hpaned1.Gtk.Paned+PanedChild
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this.vbox1 = new global::Gtk.VBox ();
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this.vbox1.Name = "vbox1";
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this.vbox1.Spacing = 6;
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// Container child vbox1.Gtk.Box+BoxChild
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this.UIManager.AddUiFromString ("<ui><toolbar name='toolbar1'/></ui>");
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this.toolbar1 = ((global::Gtk.Toolbar)(this.UIManager.GetWidget ("/toolbar1")));
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this.toolbar1.Name = "toolbar1";
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this.toolbar1.ShowArrow = false;
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this.vbox1.Add (this.toolbar1);
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global::Gtk.Box.BoxChild w4 = ((global::Gtk.Box.BoxChild)(this.vbox1 [this.toolbar1]));
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w4.Position = 0;
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w4.Expand = false;
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w4.Fill = false;
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// Container child vbox1.Gtk.Box+BoxChild
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this.iconview1 = new global::Gtk.IconView ();
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this.iconview1.CanFocus = true;
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this.iconview1.Name = "iconview1";
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this.vbox1.Add (this.iconview1);
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global::Gtk.Box.BoxChild w5 = ((global::Gtk.Box.BoxChild)(this.vbox1 [this.iconview1]));
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w5.Position = 1;
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this.hpaned1.Add (this.vbox1);
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this.Add (this.hpaned1);
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if ((this.Child != null)) {
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this.Child.ShowAll ();
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}
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w1.SetUiManager (UIManager);
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this.Hide ();
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}
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}
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}
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@ -6,6 +6,6 @@
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</configuration>
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<import>
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<widget-library name="glade-sharp, Version=2.12.0.0, Culture=neutral, PublicKeyToken=35e10195dab3c99f" />
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<widget-library name="../bin/Debug/UniversalEditor.Engines.GTK.Plugins.UnrealEngine.exe" internal="true" />
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<widget-library name="../bin/Debug/UniversalEditor.Engines.GTK.Plugins.UnrealEngine.dll" internal="true" />
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</import>
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</stetic-interface>
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