implement Sega Auth3D A3DA property list format
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parent
255e61deb3
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1983582990
@ -1,31 +1,11 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<UniversalEditor Version="4.0">
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<Associations>
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<Association>
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<Filters>
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<Filter Title="Auth3D model (ASCII format)">
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<FileNameFilters>
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<FileNameFilter>*.a3da</FileNameFilter>
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</FileNameFilters>
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<MagicByteSequences>
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<MagicByteSequence>
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<MagicByte Type="String">#A3DA__________</MagicByte>
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</MagicByteSequence>
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</MagicByteSequences>
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</Filter>
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</Filters>
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<ObjectModels>
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<ObjectModel TypeName="UniversalEditor.ObjectModels.Multimedia3D.Model.ModelObjectModel" />
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</ObjectModels>
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<DataFormats>
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<DataFormat TypeName="UniversalEditor.DataFormats.Multimedia3D.Model.Auth3D.ASCII.A3DADataFormat" />
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</DataFormats>
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</Association>
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<Association>
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<Filters>
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<Filter Title="Auth3D model (compiled)">
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<FileNameFilters>
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<FileNameFilter>*.a3da</FileNameFilter>
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<FileNameFilter>*.a3d</FileNameFilter>
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</FileNameFilters>
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<MagicByteSequences>
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<MagicByteSequence>
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@ -0,0 +1,25 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<UniversalEditor Version="4.0">
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<Associations>
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<Association>
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<Filters>
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<Filter Title="Sega A3DA configuration file">
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<FileNameFilters>
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<FileNameFilter>*.a3da</FileNameFilter>
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</FileNameFilters>
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<MagicByteSequences>
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<MagicByteSequence>
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<MagicByte Type="String">#A3DA__________</MagicByte>
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</MagicByteSequence>
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</MagicByteSequences>
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</Filter>
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</Filters>
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<ObjectModels>
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<ObjectModel TypeName="UniversalEditor.ObjectModels.PropertyList.PropertyListObjectModel" />
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</ObjectModels>
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<DataFormats>
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<DataFormat TypeName="UniversalEditor.Plugins.Sega.DataFormats.PropertyList.A3DA.A3DADataFormat" />
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</DataFormats>
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</Association>
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</Associations>
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</UniversalEditor>
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@ -719,6 +719,7 @@
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<Content Include="Extensions\GameDeveloper\Extensions\Ultra3D\Associations\TBV.uexml" />
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<Content Include="Extensions\GameDeveloper\Extensions\Webfoot\Associations\DAT.uexml" />
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<Content Include="Extensions\GameDeveloper\Extensions\CRI\CRIFileSystemEditorExtensions.uexml" />
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<Content Include="Extensions\GameDeveloper\Extensions\SEGA\Associations\SegaA3DA.uexml" />
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<Content Include="Editors\PropertyList\PropertyListEditor.glade" />
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</ItemGroup>
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<ItemGroup>
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@ -1,59 +0,0 @@
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//
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// A3DADataFormat.cs - provides a DataFormat for manipulating 3D model files in Auth3D ASCII (A3DA) format
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//
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// Author:
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// Michael Becker <alcexhim@gmail.com>
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//
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// Copyright (c) 2011-2020 Mike Becker's Software
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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using System;
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using UniversalEditor.ObjectModels.Multimedia3D.Model;
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namespace UniversalEditor.DataFormats.Multimedia3D.Model.Auth3D.ASCII
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{
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/// <summary>
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/// Provides a <see cref="DataFormat" /> for manipulating 3D model files in Auth3D ASCII (A3DA) format.
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/// </summary>
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public class A3DADataFormat : DataFormat
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{
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private static DataFormatReference _dfr = null;
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protected override DataFormatReference MakeReferenceInternal()
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{
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if (_dfr == null)
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{
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_dfr = base.MakeReferenceInternal();
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_dfr.Capabilities.Add(typeof(ModelObjectModel), DataFormatCapabilities.All);
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}
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return _dfr;
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}
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protected override void LoadInternal(ref ObjectModel objectModel)
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{
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IO.Reader tr = base.Accessor.Reader;
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string A3DAsignature = tr.ReadLine();
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if (A3DAsignature != "#A3DA__________") throw new InvalidDataFormatException("File does not begin with #A3DA__________");
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}
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protected override void SaveInternal(ObjectModel objectModel)
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{
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throw new NotImplementedException();
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}
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}
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}
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@ -61,7 +61,6 @@
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</ItemGroup>
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<ItemGroup>
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<Compile Include="DataFormats\Multimedia3D\Accessory\QAvimator\PRPAccessoryDataFormat.cs" />
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<Compile Include="DataFormats\Multimedia3D\Model\Auth3D\ASCII\A3DADataFormat.cs" />
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<Compile Include="DataFormats\Multimedia3D\Model\Auth3D\Compiled\A3DCDataFormat.cs" />
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<Compile Include="DataFormats\Multimedia3D\Model\GLB\GLBObjectType.cs" />
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<Compile Include="DataFormats\Multimedia3D\Model\Inivis\AC3DDataFormat.cs" />
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@ -0,0 +1,140 @@
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//
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// A3DADataFormat.cs
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//
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// Author:
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// Michael Becker <alcexhim@gmail.com>
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//
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// Copyright (c) 2020 Mike Becker's Software
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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using System;
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using UniversalEditor.IO;
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using UniversalEditor.ObjectModels.PropertyList;
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namespace UniversalEditor.Plugins.Sega.DataFormats.PropertyList.A3DA
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{
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public class A3DADataFormat : DataFormat
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{
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private static DataFormatReference _dfr = null;
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protected override DataFormatReference MakeReferenceInternal()
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{
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if (_dfr == null)
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{
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_dfr = base.MakeReferenceInternal();
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_dfr.Capabilities.Add(typeof(PropertyListObjectModel), DataFormatCapabilities.All);
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}
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return _dfr;
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}
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public string OriginalFileName { get; set; } = null;
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protected override void LoadInternal(ref ObjectModel objectModel)
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{
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PropertyListObjectModel plom = (objectModel as PropertyListObjectModel);
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if (plom == null)
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throw new ObjectModelNotSupportedException();
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Reader reader = Accessor.Reader;
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string signature = reader.ReadLine();
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if (signature != "#A3DA__________")
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throw new InvalidDataFormatException("File does not begin with '#A3DA__________'");
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while (!reader.EndOfStream)
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{
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string line = reader.ReadLine();
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line = line.Trim();
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if (line.Contains("#"))
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line = line.Substring(0, line.IndexOf('#'));
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if (String.IsNullOrEmpty(line))
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continue;
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string[] values = line.Split(new char[] { '=' }, 2);
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string key = values[0];
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string value = values[1];
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string[] paths = key.Split(new char[] { '.' });
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Group parent = null;
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for (int i = 0; i < paths.Length - 1; i++)
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{
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if (parent == null)
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{
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Group ng = plom.Groups[paths[i]];
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if (ng == null)
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ng = plom.Groups.Add(paths[i]);
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parent = ng;
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}
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else
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{
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Group ng = parent.Groups[paths[i]];
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if (ng == null)
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ng = parent.Groups.Add(paths[i]);
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parent = ng;
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}
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}
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if (parent != null)
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{
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parent.Properties.Add(paths[paths.Length - 1], value);
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}
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else
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{
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plom.Properties.Add(paths[paths.Length - 1], value);
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}
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}
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}
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protected override void SaveInternal(ObjectModel objectModel)
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{
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PropertyListObjectModel plom = (objectModel as PropertyListObjectModel);
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if (plom == null)
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throw new ObjectModelNotSupportedException();
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Writer writer = Accessor.Writer;
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writer.WriteLine("#A3DA__________");
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writer.WriteLine(String.Format("#{0}", DateTime.Now.ToString("ddd MMM dd HH:mm:ss YYYY")));
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writer.WriteLine("_.converter.version=20050823");
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writer.WriteLine(String.Format("_.file_name={0}", OriginalFileName == null ? System.IO.Path.GetFileName(Accessor.GetFileName()) : OriginalFileName));
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writer.WriteLine("_.property.version=20050706");
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for (int i = 0; i < plom.Groups.Count; i++)
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{
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WriteGroupRecursive(writer, plom.Groups[i]);
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}
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for (int i = 0; i < plom.Properties.Count; i++)
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{
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WritePropertyRecursive(writer, plom.Properties[i]);
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}
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}
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private void WriteGroupRecursive(Writer writer, Group group, string prefix = "")
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{
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for (int i = 0; i < group.Groups.Count; i++)
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{
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WriteGroupRecursive(writer, group.Groups[i], prefix + group.Name + '.');
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}
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for (int i = 0; i < group.Properties.Count; i++)
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{
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WritePropertyRecursive(writer, group.Properties[i], prefix + group.Name + '.');
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}
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}
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private void WritePropertyRecursive(Writer writer, Property property, string prefix = "")
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{
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writer.WriteLine(String.Format("{0}={1}", prefix + property.Name, property.Value));
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}
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}
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}
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@ -33,12 +33,15 @@
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="DataFormats\FileSystem\Sega\FARC\FARCDataFormat.cs" />
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<Compile Include="DataFormats\PropertyList\A3DA\A3DADataFormat.cs" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="DataFormats\" />
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<Folder Include="DataFormats\FileSystem\" />
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<Folder Include="DataFormats\FileSystem\Sega\" />
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<Folder Include="DataFormats\FileSystem\Sega\FARC\" />
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<Folder Include="DataFormats\PropertyList\" />
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<Folder Include="DataFormats\PropertyList\A3DA\" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\Libraries\UniversalEditor.Core\UniversalEditor.Core.csproj">
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