add back UE5 Compiler (create ZIP packages of Universal Editor content plugins), still WIP
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Applications/UniversalEditor.Compiler/Program.cs
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87
Applications/UniversalEditor.Compiler/Program.cs
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//
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// Program.cs - the main entry point for the Universal Editor Extension Compiler
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//
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// Author:
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// Michael Becker <alcexhim@gmail.com>
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//
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// Copyright (c) 2020 Mike Becker's Software
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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using System;
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using System.Collections.Generic;
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using UniversalEditor;
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using UniversalEditor.Accessors;
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using UniversalEditor.DataFormats.Package.OpenDocument;
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using UniversalEditor.DataFormats.UEPackage;
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using UniversalEditor.DataFormats.UEPackage.Binary;
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using UniversalEditor.ObjectModels.Package;
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using UniversalEditor.ObjectModels.UEPackage;
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namespace UniversalEditor.Compiler
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{
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public class Program
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{
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public static void Main(string[] args)
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{
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Console.Error.WriteLine("uex started...");
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List<string> listFileNames = new List<string>();
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string outputFileName = "output.uex";
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bool foundFileName = false;
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for (int i = 0; i < args.Length; i++)
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{
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if (args[i].StartsWith("/") && !foundFileName)
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{
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if (args[i].StartsWith("/out:"))
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{
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outputFileName = args[i].Substring(5);
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}
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}
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else
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{
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// is file name
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foundFileName = true;
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listFileNames.Add(args[i]);
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}
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}
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PackageObjectModel ue = new PackageObjectModel();
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OpenDocumentDataFormat odf = new OpenDocumentDataFormat();
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System.Text.StringBuilder sb = new System.Text.StringBuilder();
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int totalInstances = 0;
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string exefilename = System.Environment.GetCommandLineArgs()[0];
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string workingdir = System.IO.Path.GetDirectoryName(exefilename);
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for (int i = 0; i < listFileNames.Count; i++)
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{
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string relpath = listFileNames[i];
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if (relpath.StartsWith(workingdir))
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{
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relpath = relpath.Substring(workingdir.Length);
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}
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relpath = "Content/" + relpath;
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byte[] filedata = System.IO.File.ReadAllBytes(listFileNames[i]);
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ue.FileSystem.AddFile(relpath, filedata);
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}
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FileAccessor faout = new FileAccessor(outputFileName, true, true);
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Document.Save(ue, odf, faout);
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Console.Error.WriteLine("uex written to {0}!", outputFileName);
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}
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}
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}
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@ -0,0 +1,46 @@
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//
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// AssemblyInfo.cs
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//
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// Author:
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// Michael Becker <alcexhim@gmail.com>
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//
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// Copyright (c) 2020 Mike Becker's Software
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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using System.Reflection;
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using System.Runtime.CompilerServices;
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// Information about this assembly is defined by the following attributes.
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// Change them to the values specific to your project.
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[assembly: AssemblyTitle("Mocha.Compiler")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("Mike Becker's Software")]
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[assembly: AssemblyProduct("")]
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[assembly: AssemblyCopyright("Mike Becker's Software")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
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// The form "{Major}.{Minor}.*" will automatically update the build and revision,
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// and "{Major}.{Minor}.{Build}.*" will update just the revision.
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[assembly: AssemblyVersion("1.0.*")]
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// The following attributes are used to specify the signing key for the assembly,
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// if desired. See the Mono documentation for more information about signing.
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//[assembly: AssemblyDelaySign(false)]
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//[assembly: AssemblyKeyFile("")]
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@ -0,0 +1,47 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{5E639F63-97B0-4B34-8928-29A5A3C661F4}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<RootNamespace>UniversalEditor.Compiler</RootNamespace>
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<AssemblyName>uecc</AssemblyName>
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<ReleaseVersion>4.0.2019.12</ReleaseVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\..\Output\Debug</OutputPath>
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<DefineConstants>DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<Optimize>true</Optimize>
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<OutputPath>..\..\Output\Release</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\..\UniversalEditor\Libraries\UniversalEditor.Core\UniversalEditor.Core.csproj">
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<Project>{2D4737E6-6D95-408A-90DB-8DFF38147E85}</Project>
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<Name>UniversalEditor.Core</Name>
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</ProjectReference>
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<ProjectReference Include="..\..\..\UniversalEditor\Libraries\UniversalEditor.Essential\UniversalEditor.Essential.csproj">
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<Project>{30467E5C-05BC-4856-AADC-13906EF4CADD}</Project>
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<Name>UniversalEditor.Essential</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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</Project>
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@ -207,6 +207,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniversalEditor.Plugins.Blo
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniversalEditor.Plugins.AutoSave", "Plugins\UniversalEditor.Plugins.AutoSave\UniversalEditor.Plugins.AutoSave.csproj", "{385AB5A6-3EB6-4DF6-A7BF-DF9FFE43F192}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniversalEditor.Compiler", "Applications\UniversalEditor.Compiler\UniversalEditor.Compiler.csproj", "{5E639F63-97B0-4B34-8928-29A5A3C661F4}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@ -599,6 +601,10 @@ Global
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{385AB5A6-3EB6-4DF6-A7BF-DF9FFE43F192}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{385AB5A6-3EB6-4DF6-A7BF-DF9FFE43F192}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{385AB5A6-3EB6-4DF6-A7BF-DF9FFE43F192}.Release|Any CPU.Build.0 = Release|Any CPU
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{5E639F63-97B0-4B34-8928-29A5A3C661F4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{5E639F63-97B0-4B34-8928-29A5A3C661F4}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{5E639F63-97B0-4B34-8928-29A5A3C661F4}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{5E639F63-97B0-4B34-8928-29A5A3C661F4}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(NestedProjects) = preSolution
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{6F0AB1AF-E1A1-4D19-B19C-05BBB15C94B2} = {05D15661-E684-4EC9-8FBD-C014BA433CC5}
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@ -697,6 +703,7 @@ Global
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{C54F6BCD-60CD-4603-B0C9-CD0864455CB1} = {2ED32D16-6C06-4450-909A-40D32DA67FB4}
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{B6E600F5-E5BC-4DC2-8B41-7B11EB0A11B3} = {7B535D74-5496-4802-B809-89ED88274A91}
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{385AB5A6-3EB6-4DF6-A7BF-DF9FFE43F192} = {2ED32D16-6C06-4450-909A-40D32DA67FB4}
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{5E639F63-97B0-4B34-8928-29A5A3C661F4} = {05D15661-E684-4EC9-8FBD-C014BA433CC5}
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EndGlobalSection
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GlobalSection(MonoDevelopProperties) = preSolution
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Policies = $0
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