28 lines
869 B
C#

using System;
using System.Linq;
using System.Text;
namespace UniversalEditor.ObjectModelExtensions.Multimedia3D.Model
{
public class TextureFlippingFrame : ICloneable
{
public class TextureFlippingFrameCollection : System.Collections.ObjectModel.Collection<TextureFlippingFrame>
{
}
private ulong mvarTimestamp = 0uL;
public ulong Timestamp { get { return mvarTimestamp; } set { mvarTimestamp = value; } }
private string mvarFileName = string.Empty;
public string FileName { get { return mvarFileName; } set { mvarFileName = value; } }
public object Clone()
{
TextureFlippingFrame clone = new TextureFlippingFrame();
clone.Timestamp = mvarTimestamp;
clone.FileName = (mvarFileName.Clone() as string);
return clone;
}
}
}