86 lines
2.8 KiB
C#
86 lines
2.8 KiB
C#
using System;
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using System.Collections.ObjectModel;
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using MBS.Framework.Drawing;
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namespace UniversalEditor.ObjectModels.Multimedia3D.Model
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{
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public class ModelMaterial : ICloneable
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{
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public class ModelMaterialCollection : Collection<ModelMaterial>
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{
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}
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private string mvarName = string.Empty;
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private uint? mvarMapID = null;
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public string Name
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{
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get
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{
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return this.mvarName;
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}
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set
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{
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this.mvarName = value;
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}
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}
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public Color DiffuseColor { get; set; } = Colors.Black;
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public Color SpecularColor { get; set; } = Colors.Black;
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public Color EmissiveColor { get; set; } = Colors.Black;
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public Color AmbientColor { get; set; } = Colors.Black;
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public sbyte ToonNumber { get; set; } = 0;
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public float Shininess { get; set; } = 0f;
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public bool EdgeFlag { get; set; } = false;
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public uint IndexCount { get; set; } = 0u;
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public string Comment { get; set; } = string.Empty;
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public Color EdgeColor { get; set; } = Color.Empty;
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public float EdgeSize { get; set; } = 0f;
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public object Clone()
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{
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ModelMaterial clone = new ModelMaterial();
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clone.AmbientColor = AmbientColor;
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clone.DiffuseColor = DiffuseColor;
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clone.EdgeColor = EdgeColor;
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clone.EdgeFlag = EdgeFlag;
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clone.EdgeSize = EdgeSize;
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clone.IndexCount = IndexCount;
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clone.Name = mvarName;
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clone.Shininess = Shininess;
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clone.SpecularColor = SpecularColor;
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foreach (ModelTexture texture in mvarTextures)
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{
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clone.Textures.Add(texture.Clone() as ModelTexture);
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}
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return clone;
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}
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private ModelTexture.ModelTextureCollection mvarTextures = new ModelTexture.ModelTextureCollection();
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public ModelTexture.ModelTextureCollection Textures { get { return mvarTextures; } }
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private int mvarTextureIndex = 0;
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public int TextureIndex { get { return mvarTextureIndex; } set { mvarTextureIndex = value; } }
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public override string ToString()
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{
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return mvarName + " (" + ((mvarTextures.Count > 0) ? (!String.IsNullOrEmpty(mvarTextures[0].TextureFileName) ? mvarTextures[0].TextureFileName : mvarTextures[0].MapFileName) : AmbientColor.ToString()) + ")";
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}
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private bool mvarAlwaysLight = false;
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public bool AlwaysLight { get { return mvarAlwaysLight; } set { mvarAlwaysLight = value; } }
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private ModelTriangle.ModelTriangleCollection mvarTriangles = new ModelTriangle.ModelTriangleCollection();
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public ModelTriangle.ModelTriangleCollection Triangles { get { return mvarTriangles; } }
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private bool mvarEnableGlow = false;
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public bool EnableGlow { get { return mvarEnableGlow; } set { mvarEnableGlow = value; } }
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private bool mvarEnableAnimation = false;
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public bool EnableAnimation { get { return mvarEnableAnimation; } set { mvarEnableAnimation = value; } }
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}
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}
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