54 lines
1.6 KiB
C#

//
// SMDObjectModel.cs - provides an ObjectModel for manipulating StudioMDL (SMD) files
//
// Author:
// Michael Becker <alcexhim@gmail.com>
//
// Copyright (c) 2011-2020 Mike Becker's Software
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
using System;
namespace UniversalEditor.ObjectModels.SMD
{
/// <summary>
/// Provides an <see cref="ObjectModel" /> for manipulating StudioMDL (SMD) files.
/// </summary>
public class SMDObjectModel : ObjectModel
{
public SMDSection.SMDSectionCollection Sections { get; } = new SMDSection.SMDSectionCollection();
public override void Clear()
{
throw new NotImplementedException();
}
public override void CopyTo(ObjectModel where)
{
throw new NotImplementedException();
}
private static ObjectModelReference _omr = null;
protected override ObjectModelReference MakeReferenceInternal()
{
if (_omr == null)
{
_omr = base.MakeReferenceInternal();
_omr.Path = new string[] { "Multimedia", "3D Multimedia", "Model", "StudioMDL container" };
}
return _omr;
}
}
}