2021-05-07 22:05:11 -04:00

49 lines
1.7 KiB
C#

//
// Connection.cs - represents an available connection for connecting one ComponentInstance to another ComponentInstance
//
// Author:
// Michael Becker <alcexhim@gmail.com>
//
// Copyright (c) 2011-2020 Mike Becker's Software
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
using System;
namespace UniversalEditor.ObjectModels.Designer
{
/// <summary>
/// Represents an available connection for connecting one <see cref="ComponentInstance" /> to another <see cref="ComponentInstance" />.
/// </summary>
public class Connection
{
public class ConnectionCollection
: System.Collections.ObjectModel.Collection<Connection>
{
}
/// <summary>
/// Gets or sets the globally-unique identifier associated with this <see cref="Connection" />.
/// </summary>
/// <value>The globally-unique identifier associated with this <see cref="Connection" />.</value>
public Guid ID { get; set; } = Guid.Empty;
/// <summary>
/// Gets or sets the title of this <see cref="Connection" />.
/// </summary>
/// <value>The title of this <see cref="Connection" />.</value>
public string Title { get; set; } = String.Empty;
}
}