37 lines
1.2 KiB
C#

//
// ModelRigidBodyCollisionShape.cs - indicates the collision shape for a rigid body in a 3D model
//
// Author:
// Michael Becker <alcexhim@gmail.com>
//
// Copyright (c) 2013-2020 Mike Becker's Software
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
using System;
namespace UniversalEditor.ObjectModels.Multimedia3D.Model
{
/// <summary>
/// Indicates the collision shape for a rigid body in a 3D model.
/// </summary>
public class ModelRigidBodyCollisionShape : ICloneable
{
public object Clone()
{
return new ModelRigidBodyCollisionShape();
}
}
}