45 lines
1.3 KiB
C#
45 lines
1.3 KiB
C#
//
|
|
// BinarySelection.cs
|
|
//
|
|
// Author:
|
|
// Michael Becker <alcexhim@gmail.com>
|
|
//
|
|
// Copyright (c) 2020 Mike Becker's Software
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
using System;
|
|
using UniversalEditor.UserInterface;
|
|
|
|
namespace UniversalEditor.Editors.Binary
|
|
{
|
|
public class BinarySelection : EditorSelection
|
|
{
|
|
public BinarySelection(Editor editor) : base(editor)
|
|
{
|
|
}
|
|
public BinarySelection(Editor editor, byte[] content) : base(editor)
|
|
{
|
|
Content = content;
|
|
}
|
|
|
|
private object _Content = null;
|
|
public override object Content { get => _Content; set => _Content = value; }
|
|
|
|
protected override void DeleteInternal()
|
|
{
|
|
_Content = null;
|
|
}
|
|
}
|
|
}
|