45 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UniversalEditor.ObjectModels.Michelangelo.Canvas
{
public class CanvasObjectInstance
{
public class CanvasObjectInstanceCollection
: System.Collections.ObjectModel.Collection<CanvasObjectInstance>
{
}
private Guid mvarID = Guid.Empty;
public Guid ID { get { return mvarID; } set { mvarID = value; } }
private string mvarName = String.Empty;
public string Name { get { return mvarName; } set { mvarName = value; } }
private CanvasObject mvarObject = null;
public CanvasObject Object { get { return mvarObject; } set { mvarObject = value; } }
private CanvasObjectPropertyInstance.CanvasObjectPropertyInstanceCollection mvarProperties = new CanvasObjectPropertyInstance.CanvasObjectPropertyInstanceCollection();
public CanvasObjectPropertyInstance.CanvasObjectPropertyInstanceCollection Properties { get { return mvarProperties; } }
private double mvarX = 0.0;
public double X { get { return mvarX; } set { mvarX = value; } }
private double mvarY = 0.0;
public double Y { get { return mvarY; } set { mvarY = value; } }
private double mvarZ = 0.0;
public double Z { get { return mvarZ; } set { mvarZ = value; } }
private double mvarWidth = 0.0;
public double Width { get { return mvarWidth; } set { mvarWidth = value; } }
private double mvarHeight = 0.0;
public double Height { get { return mvarHeight; } set { mvarHeight = value; } }
private double mvarDepth = 0.0;
public double Depth { get { return mvarDepth; } set { mvarDepth = value; } }
}
}