55 lines
1.9 KiB
C#

//
// TextureFlippingFrame.cs - represents an individual texture image frame used in the texture animation process
//
// Author:
// Michael Becker <alcexhim@gmail.com>
//
// Copyright (c) 2013-2020 Mike Becker's Software
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
using System;
namespace UniversalEditor.ObjectModelExtensions.Multimedia3D.Model
{
/// <summary>
/// Represents an individual texture image frame used in the texture animation process.
/// </summary>
public class TextureFlippingFrame : ICloneable
{
public class TextureFlippingFrameCollection : System.Collections.ObjectModel.Collection<TextureFlippingFrame>
{
}
/// <summary>
/// Gets or sets the frame index at which this frame should be presented.
/// </summary>
/// <value>The frame index at which this frame should be presented.</value>
public ulong Timestamp { get; set; } = 0uL;
/// <summary>
/// Gets or sets the full path to the texture image file used in this frame.
/// </summary>
/// <value>The full path to the texture image file used in this frame.</value>
public string FileName { get; set; } = string.Empty;
public object Clone()
{
TextureFlippingFrame clone = new TextureFlippingFrame();
clone.Timestamp = Timestamp;
clone.FileName = (FileName.Clone() as string);
return clone;
}
}
}