593 Commits

Author SHA1 Message Date
3dfea8a0cc Implemented Accessor References 2014-11-11 15:26:22 -05:00
09869448a9 Fixed (hopefully...) a bug in MainWindow closing where application exits regardless of MessageBox response 2014-11-11 13:15:17 -05:00
37a2cb96b3 Added ability to enable/disable and hide/show CustomOptions while still providing default values for them 2014-11-11 13:14:04 -05:00
af4e4ce955 Added Dynamix/Starsiege VOL archive data format (tested with PakScape, mostly working, some features untested/unsure) 2014-11-11 11:05:26 -05:00
45f2c344b5 Merge branch 'master' of github.com:alcexhim/UniversalEditor 2014-10-27 08:13:49 -04:00
629dbfaa5c Allow inherited EBML data formats to specify whether a particular element has children or not 2014-10-27 08:13:07 -04:00
61db8164c7 Begin to implement Abstract Syntax Notation (ASN) v1 and the related DER-encoded Security Certificate formats 2014-10-25 21:52:11 -04:00
3727fa7887 Tabify 2014-10-25 10:29:27 -04:00
926815e76e Optimize seeking with cast to System.IO.SeekOrigin 2014-10-25 09:55:07 -04:00
d4ea17f320 Properly advance the next sector for MSAT 2014-10-25 09:53:37 -04:00
a037dadaa2 Properly advance the next sector for MSAT 2014-10-25 09:50:59 -04:00
257d616882 Trim the DataRequest so it only returns actual data, not padding (which could contain other sectors' data) 2014-10-24 22:11:30 -04:00
fba1356540 Now with short-sector support, untested, LOOKS BUGGY, definitely needs to be reorganized 2014-10-24 21:46:17 -04:00
3de240486c Attempt to implement writing EBML compressed integers, needs heavy testing... 2014-10-24 17:16:21 -04:00
5430a48b6a Remove magic number of ARC data format since it conflicts with EBML - TODO: figure out a way to disambiguate 2014-10-24 15:58:36 -04:00
d423e85c05 Implemented loading EBML data format (extensive testing still needs to be done) 2014-10-24 15:57:34 -04:00
970cd02ac7 Handle ObjectModelBrowser events (jk, actually have no idea why designer added this) 2014-10-22 23:31:50 -04:00
1528b51821 Added CrashDialog to GTK engine for Universal Editor 2014-10-22 23:31:02 -04:00
d96f8461d0 Tried to implement full MSAT blindly, needs to be tested with a file with more than 109 SecIDs 2014-10-22 23:29:35 -04:00
e2ce6e6f6b Inline SectionIn command 2014-10-20 21:34:56 -04:00
4385820700 Fixed encoding and added English language to all InstTypes 2014-10-20 21:33:35 -04:00
736f5a4ed3 Added customizable NSIS Setup script for UniversalEditor 2014-10-20 15:57:51 -04:00
9ea2d840bb Begin to implement the Microsoft OLE Compound Document Format, with documentation 2014-10-19 00:41:40 -04:00
2701bf1015 Various improvements to Vocaloid data formats and editors 2014-10-17 15:58:47 -04:00
c4db684305 Added Documentation 2014-10-16 16:13:46 -04:00
17f84f8cf2 Added Documentation 2014-10-16 16:13:12 -04:00
e42d1406d3 Updated VOCALOID-related data formats in Multimedia plugin 2014-10-16 16:10:59 -04:00
3837bcbe34 Merge branch 'master' of github.com:alcexhim/UniversalEditor 2014-10-16 12:48:29 -04:00
140deda83d Remove PianoRollEditor and do not use 'mnu' prefix for commands (to fix combining menus) 2014-10-16 12:48:15 -04:00
90204ed937 Name ToolStripMenuItem after command ID (used in combining menus) and fix positioning for menus that try to combine outside parent boundaries 2014-10-16 12:46:45 -04:00
a68e40a244 Catch the issue early on so we don't throw an unrelated exception later 2014-10-16 12:45:21 -04:00
5d46fe225b Only catch exceptions with CrashDialog if in release mode 2014-10-16 12:06:16 -04:00
d6ef43141f Added Princess Waltz ARC data format 2014-10-12 18:49:56 -04:00
11039d7506 Added Ken's Labyrinth KZP archive 2014-10-12 17:30:29 -04:00
43eba7a66a Added Fever Pitch Studios' UTF data format 2014-10-12 17:04:34 -04:00
001199219d Added Gremlin Interactive - Actua Soccer MAD data format 2014-10-12 16:06:40 -04:00
8beec6198a Added Sinister Games GUT archive (untested, very strange) 2014-10-11 11:43:27 -04:00
a5bece8a25 Added Gainax plugin (for Princess Maker) 2014-10-11 11:41:34 -04:00
bfcce47c69 Removed Auraluminous reference because it breaks build on laptop for some reason 2014-10-09 21:18:38 -04:00
6be83c3597 Added Sinister Games GUT archive (untested, very strange) 2014-10-09 21:09:03 -04:00
bc8ffcddba Add Auraluminous WinForms plugin 2014-10-08 11:54:04 -04:00
abeab8af0f Add Auraluminous WinForms plugin 2014-10-08 11:51:59 -04:00
3dbac2aeda Start to implement DeepSilver Secret Files SPR saving, only to get it to compile... totally untested, certainly doesn't work at all 2014-10-08 11:51:26 -04:00
724b1fd1eb Start to implement the Secret Files SPR data format 2014-10-08 00:19:37 -04:00
459468ff68 Added Eighting FPK archive format (without compression) 2014-10-07 23:24:51 -04:00
0ccba48bb7 Implement stub of writing the CHD file format (almost certainly incomplete) 2014-10-07 22:16:57 -04:00
f155d3bacc Implemented POD version 3, still need the game to test 2014-10-07 22:16:13 -04:00
8adc19ade2 Not sure why the try/catch is there but it seems like it should be properly fixed 2014-10-07 20:34:42 -04:00
3666613a91 Tabify 2014-10-07 20:33:42 -04:00
bb8d299f1b Only catch ThreadException when not in Debug build 2014-10-07 20:25:08 -04:00