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db6d026abe
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scaffolding for Documentation editor (CHM, HLP, HXS, etc.)
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2020-08-13 22:17:55 -04:00 |
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487255782d
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implement rudimentary MSBuild task for compiling UEXML into OpenDocument archive
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2020-08-13 00:18:00 -04:00 |
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425ef724dc
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move SoftwareDevelopment to a Universal Editor Extension project to get around MAX_PATH limitation on Windows
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2020-08-12 22:23:06 -04:00 |
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24c3801f93
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add editor for Microsoft ACME setup bootstrapper LST file
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2020-08-07 09:58:08 -04:00 |
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69e6fd59e3
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add preliminary implementation of Office plugin with Presentation object model and HyperCard data format
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2020-06-25 08:10:31 -04:00 |
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477ebaed5a
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preliminary implementation of New World Computing map editor for Heroes of Might and Magic II
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2020-05-28 18:19:02 -04:00 |
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a7fa91a07c
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preliminary implementation of Amiga plugin and dataformat for reading Amiga disk image files
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2020-05-16 07:20:08 -04:00 |
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b727feb700
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rewrite New World Computing scene layout using Universal Editor's Component Designer editor; UWT preliminary implementation
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2020-05-16 07:17:02 -04:00 |
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0f5799361d
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move Vocaloid-specific stuff into separate plugin
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2020-05-12 21:00:34 -04:00 |
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c14c2d5f92
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move Sega FARC DataFormat to separate Sega plugin
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2020-05-03 13:53:03 -04:00 |
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ebf50e3110
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remove stale plugins
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2020-04-29 01:48:31 -04:00 |
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f9ccfc4aef
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configure standard header for new documents
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2020-04-12 11:18:53 -04:00 |
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428849ce10
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add support for Webfoot Games' (published by COSMI Corporation) DAT archive
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2020-04-05 02:49:03 -04:00 |
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2adf0fca78
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improve Unreal Engine package support and add UWT-based Unreal Engine package editor
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2020-04-02 23:59:30 -04:00 |
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4f97cfe423
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major improvements to ICARUS scripting support and a brand-new UWT-based ICARUS script editor
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2020-03-29 04:02:00 -04:00 |
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400f962de1
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reorganize directory structure and remove stale projects. our main focus will be on C# from here on out
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2020-03-23 03:05:03 -04:00 |
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19fa0d64bc
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reorganize directory structure and remove stale projects. our main focus will be on C# from here on out
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2020-03-23 02:28:39 -04:00 |
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