35 Commits

Author SHA1 Message Date
476c07516b
computer broke, frustrated, will clean up this shitload later 2021-12-09 01:04:07 -05:00
b808623ca9
add back UE5 Compiler (create ZIP packages of Universal Editor content plugins), still WIP 2021-05-14 23:58:07 -04:00
0d624fd457
remove extensions compiler so we get a clean build 2021-05-14 23:53:06 -04:00
97d1401c3c
update pre-commit 2021-05-07 22:05:11 -04:00
5d394baf48
merge other branches into master 2021-01-01 23:47:17 -05:00
343df37b7c
merge other branches into master 2020-12-26 15:27:38 -05:00
2a5903cf1e
initial commit 2020-12-25 13:39:51 -05:00
9b4e7b7ba4
Rename Surodoine to MBS.Audio for branding and reorganization purposes 2020-12-04 22:41:04 -05:00
3134481895
preliminary commit of Collaboration plugin and test with drawing atop a SynthesizedAudioEditor 2020-10-20 20:57:39 -04:00
3a2711c70a
working on supporting more database dataformats 2020-10-12 22:19:40 -04:00
b029bc8b9b
add ability to actually play the WaveformAudioObjectModel (with Surodoine AudioPlayer) and restructure glade ui 2020-10-12 22:17:45 -04:00
d80d131ccb
initial commit of Lighting plugin - works fairly well with Auraluminous 2020-09-29 05:07:05 -04:00
1375a418f9
preliminary SLOOOW plugin for reading blockchain databases 2020-09-20 01:13:17 -04:00
c5d18ca5fc
import MBS.Framework.UserInterface.Content.PlatformIndependent from MBS.Framework.UserInterface 2020-09-03 22:32:40 -04:00
94d92d6d8c
rename UniversalEditor.Plugins.Icarus to UniversalEditor.Plugins.RavenSoftware 2020-08-31 18:02:37 -04:00
aa6e7ccd86
Merge branch 'UE5ExtensionGameDeveloper' 2020-08-29 09:30:18 -04:00
46840a2660
added extension for Abomination AWF/CLT data formats 2020-08-28 20:37:34 -04:00
cd05d0ee03
initial commit 2020-08-28 16:38:09 -04:00
db6d026abe
scaffolding for Documentation editor (CHM, HLP, HXS, etc.) 2020-08-13 22:17:55 -04:00
487255782d
implement rudimentary MSBuild task for compiling UEXML into OpenDocument archive 2020-08-13 00:18:00 -04:00
425ef724dc
move SoftwareDevelopment to a Universal Editor Extension project to get around MAX_PATH limitation on Windows 2020-08-12 22:23:06 -04:00
24c3801f93
add editor for Microsoft ACME setup bootstrapper LST file 2020-08-07 09:58:08 -04:00
69e6fd59e3
add preliminary implementation of Office plugin with Presentation object model and HyperCard data format 2020-06-25 08:10:31 -04:00
477ebaed5a
preliminary implementation of New World Computing map editor for Heroes of Might and Magic II 2020-05-28 18:19:02 -04:00
a7fa91a07c
preliminary implementation of Amiga plugin and dataformat for reading Amiga disk image files 2020-05-16 07:20:08 -04:00
b727feb700
rewrite New World Computing scene layout using Universal Editor's Component Designer editor; UWT preliminary implementation 2020-05-16 07:17:02 -04:00
0f5799361d
move Vocaloid-specific stuff into separate plugin 2020-05-12 21:00:34 -04:00
c14c2d5f92
move Sega FARC DataFormat to separate Sega plugin 2020-05-03 13:53:03 -04:00
ebf50e3110
remove stale plugins 2020-04-29 01:48:31 -04:00
f9ccfc4aef
configure standard header for new documents 2020-04-12 11:18:53 -04:00
428849ce10
add support for Webfoot Games' (published by COSMI Corporation) DAT archive 2020-04-05 02:49:03 -04:00
2adf0fca78
improve Unreal Engine package support and add UWT-based Unreal Engine package editor 2020-04-02 23:59:30 -04:00
4f97cfe423
major improvements to ICARUS scripting support and a brand-new UWT-based ICARUS script editor 2020-03-29 04:02:00 -04:00
400f962de1
reorganize directory structure and remove stale projects. our main focus will be on C# from here on out 2020-03-23 03:05:03 -04:00
19fa0d64bc
reorganize directory structure and remove stale projects. our main focus will be on C# from here on out 2020-03-23 02:28:39 -04:00