39 Commits

Author SHA1 Message Date
33320bfc77
improvements to New World Computing dialog layout processor (BIN files) and Designer support for loading and rendering appropriate related ICN sprite files 2020-05-24 10:24:22 -04:00
781e7597df
improvements to synthesized audio plugins and preliminary implementation of a MIDI Events list view for synthesized audio editor 2020-05-24 10:19:10 -04:00
186a157438
still has bugs but at least some of them have been fixed 2020-05-20 13:46:55 -04:00
06c53cd4a7
add function to generate a list of colors used by the PictureObjectModel 2020-05-20 13:24:55 -04:00
b72b253433
refactor stride calculation into separate function for arbitrary pixel depths 2020-05-20 13:23:15 -04:00
40f453c391
UWT now supports DrawImage 2020-05-19 14:10:57 -04:00
53ca5abdfc
add DataFormat for reading (and possibly writing, though untested) TIL sprites - for map tiles 2020-05-18 21:30:51 -04:00
a8058e0e6b
fix incorrect associations, namespaces, and other little bugs 2020-05-18 15:03:06 -04:00
a7fa91a07c
preliminary implementation of Amiga plugin and dataformat for reading Amiga disk image files 2020-05-16 07:20:08 -04:00
b727feb700
rewrite New World Computing scene layout using Universal Editor's Component Designer editor; UWT preliminary implementation 2020-05-16 07:17:02 -04:00
c1458948a4
preliminary implementation of horizontal scrolling support in SynthesizedAudioEditor; still buggy 2020-05-15 08:39:18 -04:00
f884365c95
various feature additions, improvements, and bug fixes to synthesized audio plugins and editors 2020-05-14 23:47:32 -04:00
f7672cf10e
breaking changes to allow PropertyListObjectModel to store Properties and Groups in arbitrary order 2020-05-13 01:10:44 -04:00
0f5799361d
move Vocaloid-specific stuff into separate plugin 2020-05-12 21:00:34 -04:00
6c5dea0ec9
HUGE improvements to synthesized audio editor and minor bug fixes in VSQX format; we can now inline edit lyrics in editor and all sorts of cool stuff 2020-05-12 20:49:04 -04:00
26b5557b35
move the creation of the initial track in an empty synth-audio document to pure UI code to prevent mass hysteria and confusion 2020-05-12 08:41:16 -04:00
9593c902df
fix encoding for A3DA property list format to handle Japanese characters 2020-05-04 02:10:01 -04:00
36f13363aa
neaten up and improve FARC loading and saving 2020-05-04 02:09:35 -04:00
1983582990
implement Sega Auth3D A3DA property list format 2020-05-03 19:27:10 -04:00
c14c2d5f92
move Sega FARC DataFormat to separate Sega plugin 2020-05-03 13:53:03 -04:00
420742e74b
various enhancements and improvements to WinRAR DataFormat 2020-05-03 13:43:40 -04:00
7a70c10081
remove obsolete ErrorDataFormatInvalid string table entry; replaced with InvalidDataFormatException 2020-04-29 01:55:46 -04:00
ebf50e3110
remove stale plugins 2020-04-29 01:48:31 -04:00
cdf93dd145
moved conditional statement code out of a single file/UE project and into MBS.Framework.Logic 2020-04-29 01:24:52 -04:00
f0b529a857
add standard header to existing code files 2020-04-29 00:57:58 -04:00
e8d185cf8c
remove obsolete win32 resource files (for some reason this didn't get checked in properly) 2020-04-10 14:03:27 -04:00
37453ecc8b
some of these unknown fields are now known? 2020-04-05 02:50:14 -04:00
428849ce10
add support for Webfoot Games' (published by COSMI Corporation) DAT archive 2020-04-05 02:49:03 -04:00
3e0061bba9
slightly nudged the ARJ data format so it works better now 2020-04-04 08:54:34 -04:00
b347582b41
fix FPK data format saving 2020-04-03 11:45:02 -04:00
6c2d41e2c4
defer TBV content loading and display proper file size in editor for both TBV and RBX 2020-04-03 00:31:23 -04:00
cfb9c729ab
this bug was hidden for quite some time... line 71-72 file name comes before offset! 2020-04-03 00:08:59 -04:00
2adf0fca78
improve Unreal Engine package support and add UWT-based Unreal Engine package editor 2020-04-02 23:59:30 -04:00
6c18db3af7
fix Electronic Arts BIGF archive support 2020-04-02 23:58:00 -04:00
1e33cb7e86
can't believe I didn't notice this bug waaaayy earlier 2020-03-30 02:11:32 -04:00
4f97cfe423
major improvements to ICARUS scripting support and a brand-new UWT-based ICARUS script editor 2020-03-29 04:02:00 -04:00
23950fdd21
save support for VOL v2 archives works but has not been tested on a game yet 2020-03-23 19:50:06 -04:00
400f962de1
reorganize directory structure and remove stale projects. our main focus will be on C# from here on out 2020-03-23 03:05:03 -04:00
19fa0d64bc
reorganize directory structure and remove stale projects. our main focus will be on C# from here on out 2020-03-23 02:28:39 -04:00