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33320bfc77
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improvements to New World Computing dialog layout processor (BIN files) and Designer support for loading and rendering appropriate related ICN sprite files
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2020-05-24 10:24:22 -04:00 |
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781e7597df
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improvements to synthesized audio plugins and preliminary implementation of a MIDI Events list view for synthesized audio editor
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2020-05-24 10:19:10 -04:00 |
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186a157438
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still has bugs but at least some of them have been fixed
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2020-05-20 13:46:55 -04:00 |
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06c53cd4a7
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add function to generate a list of colors used by the PictureObjectModel
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2020-05-20 13:24:55 -04:00 |
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b72b253433
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refactor stride calculation into separate function for arbitrary pixel depths
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2020-05-20 13:23:15 -04:00 |
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40f453c391
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UWT now supports DrawImage
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2020-05-19 14:10:57 -04:00 |
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53ca5abdfc
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add DataFormat for reading (and possibly writing, though untested) TIL sprites - for map tiles
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2020-05-18 21:30:51 -04:00 |
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a8058e0e6b
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fix incorrect associations, namespaces, and other little bugs
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2020-05-18 15:03:06 -04:00 |
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a7fa91a07c
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preliminary implementation of Amiga plugin and dataformat for reading Amiga disk image files
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2020-05-16 07:20:08 -04:00 |
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b727feb700
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rewrite New World Computing scene layout using Universal Editor's Component Designer editor; UWT preliminary implementation
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2020-05-16 07:17:02 -04:00 |
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c1458948a4
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preliminary implementation of horizontal scrolling support in SynthesizedAudioEditor; still buggy
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2020-05-15 08:39:18 -04:00 |
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f884365c95
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various feature additions, improvements, and bug fixes to synthesized audio plugins and editors
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2020-05-14 23:47:32 -04:00 |
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f7672cf10e
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breaking changes to allow PropertyListObjectModel to store Properties and Groups in arbitrary order
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2020-05-13 01:10:44 -04:00 |
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0f5799361d
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move Vocaloid-specific stuff into separate plugin
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2020-05-12 21:00:34 -04:00 |
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6c5dea0ec9
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HUGE improvements to synthesized audio editor and minor bug fixes in VSQX format; we can now inline edit lyrics in editor and all sorts of cool stuff
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2020-05-12 20:49:04 -04:00 |
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26b5557b35
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move the creation of the initial track in an empty synth-audio document to pure UI code to prevent mass hysteria and confusion
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2020-05-12 08:41:16 -04:00 |
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9593c902df
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fix encoding for A3DA property list format to handle Japanese characters
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2020-05-04 02:10:01 -04:00 |
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36f13363aa
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neaten up and improve FARC loading and saving
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2020-05-04 02:09:35 -04:00 |
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1983582990
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implement Sega Auth3D A3DA property list format
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2020-05-03 19:27:10 -04:00 |
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c14c2d5f92
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move Sega FARC DataFormat to separate Sega plugin
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2020-05-03 13:53:03 -04:00 |
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420742e74b
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various enhancements and improvements to WinRAR DataFormat
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2020-05-03 13:43:40 -04:00 |
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7a70c10081
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remove obsolete ErrorDataFormatInvalid string table entry; replaced with InvalidDataFormatException
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2020-04-29 01:55:46 -04:00 |
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ebf50e3110
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remove stale plugins
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2020-04-29 01:48:31 -04:00 |
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cdf93dd145
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moved conditional statement code out of a single file/UE project and into MBS.Framework.Logic
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2020-04-29 01:24:52 -04:00 |
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f0b529a857
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add standard header to existing code files
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2020-04-29 00:57:58 -04:00 |
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e8d185cf8c
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remove obsolete win32 resource files (for some reason this didn't get checked in properly)
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2020-04-10 14:03:27 -04:00 |
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37453ecc8b
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some of these unknown fields are now known?
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2020-04-05 02:50:14 -04:00 |
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428849ce10
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add support for Webfoot Games' (published by COSMI Corporation) DAT archive
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2020-04-05 02:49:03 -04:00 |
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3e0061bba9
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slightly nudged the ARJ data format so it works better now
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2020-04-04 08:54:34 -04:00 |
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b347582b41
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fix FPK data format saving
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2020-04-03 11:45:02 -04:00 |
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6c2d41e2c4
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defer TBV content loading and display proper file size in editor for both TBV and RBX
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2020-04-03 00:31:23 -04:00 |
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cfb9c729ab
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this bug was hidden for quite some time... line 71-72 file name comes before offset!
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2020-04-03 00:08:59 -04:00 |
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2adf0fca78
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improve Unreal Engine package support and add UWT-based Unreal Engine package editor
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2020-04-02 23:59:30 -04:00 |
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6c18db3af7
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fix Electronic Arts BIGF archive support
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2020-04-02 23:58:00 -04:00 |
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1e33cb7e86
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can't believe I didn't notice this bug waaaayy earlier
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2020-03-30 02:11:32 -04:00 |
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4f97cfe423
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major improvements to ICARUS scripting support and a brand-new UWT-based ICARUS script editor
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2020-03-29 04:02:00 -04:00 |
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23950fdd21
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save support for VOL v2 archives works but has not been tested on a game yet
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2020-03-23 19:50:06 -04:00 |
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400f962de1
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reorganize directory structure and remove stale projects. our main focus will be on C# from here on out
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2020-03-23 03:05:03 -04:00 |
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19fa0d64bc
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reorganize directory structure and remove stale projects. our main focus will be on C# from here on out
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2020-03-23 02:28:39 -04:00 |
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