55 Commits

Author SHA1 Message Date
a1ec00983b
major improvements to project system including 'virtual' in-memory file system for projects and multiple project types (natures) 2020-10-22 21:21:04 -04:00
0a917c6c7f
added SCE PlayStation Mobile basic project template 2020-10-20 20:59:14 -04:00
b029bc8b9b
add ability to actually play the WaveformAudioObjectModel (with Surodoine AudioPlayer) and restructure glade ui 2020-10-12 22:17:45 -04:00
03aad74804
add editor for Raven Software carcass/Assimilate definition files 2020-09-02 11:55:52 -04:00
0ca87e490f
move to UWT ContainerLayout/Glade UI, add IcarusCommandPlay 2020-08-30 23:52:51 -04:00
1b0cee5582
add commands to Quick Access Toolbar 2020-08-30 00:46:37 -04:00
b4d7df8da8
fix bug 2020-08-29 20:34:13 -04:00
bc57f16f49
Merge branch 'UE4PluginVersatileContainer' 2020-08-29 09:26:13 -04:00
d6f33d11e4
migrate most content UEXML files to embedded resources 2020-08-29 00:53:02 -04:00
39d84b0b3c
preliminary implementation of Binary eXtensible Application Markup Language 2020-08-28 16:56:01 -04:00
57664bd409
add vector image support to Multimedia plugin with vector image editor and some DataFormats 2020-08-28 16:09:51 -04:00
f59f82278c
Unreal editor enhancements 2020-08-28 16:04:27 -04:00
da49113837
preliminary working implementation of Batch Find/Replace dialog... very incomplete 2020-08-26 02:10:11 -04:00
ad6d7dbbf0
preliminary implementation of ARCV data format 2020-08-13 22:20:05 -04:00
db6d026abe
scaffolding for Documentation editor (CHM, HLP, HXS, etc.) 2020-08-13 22:17:55 -04:00
a78634fb1a add stock icons for VS2012 and Default themes 2020-08-13 17:09:33 -04:00
425ef724dc
move SoftwareDevelopment to a Universal Editor Extension project to get around MAX_PATH limitation on Windows 2020-08-12 22:23:06 -04:00
8c5836c95a
improvements and additional features to Database editor 2020-08-12 21:45:52 -04:00
24c3801f93
add editor for Microsoft ACME setup bootstrapper LST file 2020-08-07 09:58:08 -04:00
242c93583b
add rudimentary document explorer context menu for Markup editor 2020-07-30 09:44:58 -04:00
1f9cfc29b8
add NTFS and OLE1 associations that I forgot earlier 2020-07-30 09:40:36 -04:00
69e6fd59e3
add preliminary implementation of Office plugin with Presentation object model and HyperCard data format 2020-06-25 08:10:31 -04:00
1eed5e83c2
implement rudimentary editor for Markup ObjectModel 2020-06-18 10:17:52 -04:00
1c842411ff
add support for reading first page of an uncompressed TIFF image (it's a start...) 2020-06-17 23:29:15 -04:00
5d80b16e37
preliminary (broken?) implementation of XPM image format 2020-05-28 18:40:55 -04:00
477ebaed5a
preliminary implementation of New World Computing map editor for Heroes of Might and Magic II 2020-05-28 18:19:02 -04:00
854ba278c8
various improvements and additions to the New World Computing / Heroes of Might and Magic plugin 2020-05-28 18:17:51 -04:00
98a9a347bc
provide support for playing, creating, and modifying sprite animations in PictureCollectionObjectModel 2020-05-28 18:13:27 -04:00
1947da62cd
convert PictureCollectionEditor to UWT ContainerLayout-based Glade design 2020-05-27 19:20:24 -04:00
e34df72fc9
preliminary implementation of a linear Waveform audio editor similar to Audacity 2020-05-24 10:21:36 -04:00
781e7597df
improvements to synthesized audio plugins and preliminary implementation of a MIDI Events list view for synthesized audio editor 2020-05-24 10:19:10 -04:00
5f056f0432
reorganization: rename PianoRollEditor to SynthesizedAudioEditor; the piano roll is supposed to be one of several switchable EditorViews for the SynthesizedAudioEditor 2020-05-20 18:20:58 -04:00
a8058e0e6b
fix incorrect associations, namespaces, and other little bugs 2020-05-18 15:03:06 -04:00
96b623a30a
convert ExecutableEditor to UWT ContainerLayout-based Glade design 2020-05-18 01:26:58 -04:00
a7fa91a07c
preliminary implementation of Amiga plugin and dataformat for reading Amiga disk image files 2020-05-16 07:20:08 -04:00
b727feb700
rewrite New World Computing scene layout using Universal Editor's Component Designer editor; UWT preliminary implementation 2020-05-16 07:17:02 -04:00
f105a2323c
add a context menu to the BinaryEditor 2020-05-15 08:41:39 -04:00
f884365c95
various feature additions, improvements, and bug fixes to synthesized audio plugins and editors 2020-05-14 23:47:32 -04:00
0f5799361d
move Vocaloid-specific stuff into separate plugin 2020-05-12 21:00:34 -04:00
6c5dea0ec9
HUGE improvements to synthesized audio editor and minor bug fixes in VSQX format; we can now inline edit lyrics in editor and all sorts of cool stuff 2020-05-12 20:49:04 -04:00
651f4eb4ff
convert DatabaseEditor to UWT ContainerLayout-based Glade design 2020-05-10 03:17:13 -04:00
d129565329
convert BinaryEditor to UWT ContainerLayout-based Glade design 2020-05-10 01:56:57 -04:00
fcc613002a
convert FieldDefinitionPropertiesDialog to UWT ContainerLayout-based Glade design 2020-05-10 01:56:05 -04:00
be832ce119
implement a UWT-based RIFF chunked document editor 2020-05-09 09:20:29 -04:00
2d01be239c
FINALLY implement UWT-based user interface for the BookmarksManager 2020-05-05 21:29:19 -04:00
8018eb6db2
migrate FileSystemEditor entirely to UWT ContainerLayout 2020-05-04 02:46:59 -04:00
1983582990
implement Sega Auth3D A3DA property list format 2020-05-03 19:27:10 -04:00
255e61deb3
finish implementing the PropertyListEditor as a UWT ContainerLayout-based control 2020-05-03 19:26:37 -04:00
9772c7c924
move 'CPK Tools' FileSystemEditor extension menu definitions to UEXML file 2020-04-29 01:46:25 -04:00
428849ce10
add support for Webfoot Games' (published by COSMI Corporation) DAT archive 2020-04-05 02:49:03 -04:00